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Okay. Help us. Okay, so we made it to there— {roommate} The camera can get a bit wiggy.
So, go left, run along the wall, wait, okay—so we’re—wait, scroll up. Okay. So the section we’re—go across the column and then jump the rest of the way. So it is supposed to be wall bouncing. Scroll up. To the top. Okay, so you are going up. {roommate} Oh, okay. It looks like one we ought to be going down. It is not. {roommate}
*scream* Thanks Prince. No no no. [Prince] Hey, at least you jumped, right? {roommate} Yeah. Up. Long pole. {roommate}
Hey Operatives? Up! What…Prince, what are you? He was a member of the Operatives, back in the day! {roommate} I mean, I guess I could see that.
All right. So that goes out. You don’t get to that, jump up. Get over to the other end. Whatever. See, this section isn’t too bad. And I’m not trying to jinx us. {roommate} See, the weird thing is…there are periods where they are really good and other periods where it’s just like, what’s happened, to…
*sings* What’s going on? Okay. So wallrun on those to and then we get to the tower and do the walljump on that. I guess on that one we’re supposed to be as angled as possible because it’s kind of tricky to do that, I know. {roommate} Well, there’s only so much I can control my camera, at least on this…I think you can control it a bunch better on console, but. Yeah. That’s fine. {roommate}
So I’m supposed to be facing…that way? Yeah. {roommate}
Okay. …That wasn’t even that far, Prince. That’s not how it happened. [Prince] You could have jumped that. {roommate} You could have taken that and not died. I’m trying to remember what this…there’s a very specific sound thing that’s from a horror game and I’m trying to remember what it is.
You know what it might be? Go around. {roommate} I’m trying. He won’t stop turning in circles. Well, Mr. Prince. Whenever you feel like joining us. {roommate} There we go. Apparently he wanted me to go backwards.
I’m thinking it’s because he broke his leg, and he can’t do the jumps anymore. Of course, I’m rather skeptical he even broke his leg there, but…what can you do? We’re working with a real prima donna here. {roommate} Yeah. Why did you turn around—oh, camera, probably. You see what I mean? {roommate}
I don’t why he can sense the camera changed. Yeah, well. That’s the thing, right? That seems to be what killed us the last two times. I dunno. {roommate} (On this new segment.)
No, Prince. No. *scream* He didn’t even make it that far.
So it’s something about the camera, probably. Yeah. Let’s have a look at that. Options, controls. {roommate}
There’s only so much I can turn the camera. Yeah. {roommate} On this version. I think it’s probably a case of I don’t know where the camera’s supposed to be facing.
“This might take you a few tries. This camera can be a bit buggy”. You don’t say. I think they had to try again.
All right. So you balance there. You don’t want to drop down there. You want to drop down to the left. Drop. {roommate} See, if you do that, it’s…exits stage left. Stage right, I mean. So you want to get him…hm. So obviously it took this guy a few times, too. {roommate} Yeah.
See, I think if you’re hanging, you can’t get this one, so I think you have to be standing. Yeah. Yeah, I’m guessing he realizes that somewhere in the video. {roommate} I don’t know why this is a walkthrough. Some people do not know the meaning of the terms. (A walkthrough is basically a tour, which means, to be the tour guide or player you should know the material. That means, for me at least, a “blind walkthrough” is a complete contradiction.)
Okay. And one scene that— {roommate} Where was the camera? It was actually kind of at an angle. I think it was the same one we’ve been having. {roommate} What? I think it was the same angle. So I think we need to guess when we need to jump based on when the camera shifts. Or prior to that. {roommate} Could be? Great.
You wanted me to go back. For that, you kind of know what the usual rhythm is for the walljump, right? {roommate} Yeah.
So, repeat that and don’t rely on the camera too much. {roommate} No, I wasn’t, but I think the camera kind of messed me up. Not visually, but. Gotcha. {roommate} I think the timing does change by camera. And it could be the port is entirely messed up by the camera. It could very well be, but from what I can tell it is basically impossible to avoid that section being like that, so. {roommate}
Yeah. I think he had it like that? *scream* Almost. {roommate} Yeah. I got further.
Wait. [Prince] So the angling on the camera from him has a particular thing. {roommate}
Well, that time you glommed on very easily. Well, you’re getting better at it, right? {roommate} Yeah. Well, part of it is just when the Prince decides to be…when he decides to actually work with you, it’s fine. Right. {roommate}
I didn’t sign up to be this guy’s manager! That’s perfectly fine. I’m sure there are people just jumping at the opportunity to be a manager for this… {roommate} Privileged individual? Fine specimen of human qualities. {roommate}
He is Trish (Una). In male form. Yeah. Bundled up sack of daddy issues. {roommate} Yeah. …MY FATHER IS DEAAAAD!
Oh yeah. Speaking of which. Guess who has his ‘Yoshikage Kira Blowing Up Things’? {roommate} Nice.
Let’s see. What exactly is the angle? Let’s see. No, that’s not…that’s not the right one. {roommate}
He has the dub. Once again, I swear. They’re getting better each and every time. {roommate}
*scream* Okay, he didn’t even get to the switch. That’s weird. {roommate} That’s not how it happened. [Prince] You keep saying that. At some point you’d learn, yeah. {roommate} I do not think it means what you think it means.
I think the roommate unplugged the speakers. That’s unfortunate. {roommate} That could be.