Innocent Sin Online: Forum Post #3
Jul. 23rd, 2015 11:54 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
persona 4 .hack inspired AU
To respond to a comment, yeah, it’s kind of a lot of classes for an mmo, but no, it actually wasn’t that hard for them. At least that’s what they said in the interview. It was kind of easier for them to implement a lot of these classes, because they already had the data from the video games for most skills. So most of these classes just involved copying data, so they could go wild with some of the other classes.
Okay, the spell/skill thing. All spells are skills, but not all skills are spells. Some skills are physical skills or innate skills or whatever else they could be. Spells are magical skills (which is a good distinction to make because characters have physical and magical attack and defense), but ‘spell’ isn’t actually an official name used. I tend to throw it around a lot, sorry.
Also, don’t feel you’re stuck without a power, especially if you’re soloing. For example, if you want just one Agi (fire) spell or a particular weapon, you might be in luck with an event mission. They’re much less available than the point refunding mish. I’ll talk about event missions (maybe, if people are still interested) later.
Now for the next three normal classes!
(Cavalier) Chariot-Your basic tank. Depending on specialization, they can go for different kinds of armor, which end up working in different ways. A magic-inclined Chariot, for example, uses magic to create a magical glowing armor. It looks really cool, but is more useful for magical tanking, as opposed to physical tanking. As you can get both, many groups all throughout the game end up taking one or both types, depending on the dungeon. Few specialize almost completely in Mind, but it has been known to happen.
Specializations: Physical, Magical, Mind, Swordplay, Mighty Axe
(Champion) Justice-Pretty much a Paladin, but doesn’t go by the name. NPC Paladins can run from Lawful Stupid to Lawful Awesome. Which probably isn’t actually a thing. Shut up.
Purification means that you can clear most ailments, and even do a little healing, so it’s your basic support specialization. It’s not as good a support class as, say, a Priestess, but if you’re good enough to get through enemies quickly, it might be all you need. You can just specialize in it and solo, though. In fact, it’s one of the best solo classes, since you can both do damage and heal yourself.
Purification also does something funky if a character’s racking up Corruption (Chaos) and doesn’t want to. I’ve only seen it used once, and it’s one of those things where they don’t show us the exact stats there. It also has a couple Hama-type banishment spells, as well as having one of the only equipment-altering spells in the game (it can change a weapon element to Hama or give Holy-type protection to armor).
Holy Sword means you basically concentrate on sword skills. They have some of the best sword skills in the game, and act as a Chariot-like tank in Chaos dungeons which can start around midgame. With Blessed Bullets, they’re also the only class in the game that uses guns. The ability to heal, use magic, and both ranged and close combat makes this one of the most popular solo classes.
Specializations: Purification, Hama (Order), Holy Sword, Blessed Bullets
(Hidden One) Hermit-Hermit is a bit of an odd one, because the specializations don’t seem to have much to do with each other. The best similarity between them, really, is the card. They seem normal when you look at it, until you realize that Unarmed, such as with Sun, which I haven’t covered yet, pretty much means martial artist, too. Don’t worry, I’ll get to Sun next update! Buffs are, well, basically you could choose to be a traveling thief monk. Um. Yeah.
Thievery is…well, don’t need to explain that.
Mischief gives you debuffs, traps.
I’ve already talked about Buffs, and the others are just attack powers.
Specializations: Thievery, Mischief, Unarmed, Knives, Buffs