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Three Days Grace (Stands So Far Series)
A note to the field agents: I realize that you’re getting antsy, but we’ve already lost far more than our usual numbers due to the hunt Wolfram & Hart seems to have declared on our agents. This is unacceptable, so we have instituted a policy of only letting the field agents with Stands in the field.
I’m not sure why a law firm is acting so outside the purview of a law firm, even if it is evil, because such things draw attention when it’s better to not have that, but then, I’m not giving the orders to a bunch of murdering lunatics, I’m giving the orders to a bunch of great people I love to work with and have alive.
I know you’re all bored and trying to deal with it as best you can, and I’m the last person to tell you that food is an invalid choice. But as much as I love cheese, I have to ask: why all the cheese?
Three Days Grace
Stand User: Antonia Ellis
Power: A | Speed: A | Range: D |
Durability: C | Precision: D | Potential: A |
Three Days Grace is a humanoid figure with no facial features other than the goggles it wears. Gears are visible through the skin of the Stand, constantly turning, and a spookily loudly ticking brass clock hangs next to a pouch at its side. When not in action, Three Days Grace is as still as a statue. When moving, Three Days Grace is unnaturally quick. It does not use the giant brass shears to attack directly, but instead uses them to cut paper retrieved from the pouch at its side. Antonia has barely used her Stand, however, so she is only aware of a few of the traps Three Days Grace is capable of making. Three Days Grace has yet to directly act in combat, moving quickly enough to stay out of the way of attackers. It has not used its shears on any attackers, either. Three Days Grace’s main form of attack is traps symbolized by the paper cut-outs that once placed adhere to any surface. These can be set off by anyone, even allies, while set. Allies must take care to avoid the traps when set, indicated by when the Stand sets down the cut piece of paper. However, if the attacker can avoid all the set traps, there’s not much Three Days Grace or Antonia can do about it. All traps once sprung appear to be only made of paper, but they cut as sharp as any blade and work as well as the “real thing”. Three Days Grace, like any Stand, matches the personality of its User, because Antonia prefers to do the dirty work of beating up the enemy User with her own hands or the weapons they hold, so traps are a perfect compliment.
Break—Bear traps. A circular design with a smooth circle inside and a bunch of triangles cut on the outside.
Pain—Buzzsaw. A paper chain with a bunch of jagged edges.
Riot—A fear trap. The targets smell what they believe to be the sulfurous smell of mustard gas and uncontrollably run away. However, this particular trap does not in fact affect the lungs, just the mind. Paper footprint chain.
Drown—A water trap, akin to the one found in the Mummy Returns. This one must be placed on a vertical surface. Paper rocks form and crumble away to reveal a horde of paper streamers that appear and sweep you away. They are just as powerful as a flood and can easily sweep you away and even drown you. Drown consists of a single sheet of paper connected only by a thin part at the left side that is not cut—the rest are cut in wavy lines.
Outsider—Trapdoor. The actual “doors” are formed by the ground beneath the trap, which fold away (and one can see the paper rimming the edges of the “doors”). Looks vaguely like a card with rectangular cutouts.