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madimpossibledreamer ([personal profile] madimpossibledreamer) wrote2018-09-08 08:54 pm

Noble Guide

Nenegary: Nobles are the most likely Master Class to change the way you play. Sure, Silver Tongue changes a lot in the social parts of the game, but it doesn’t impact your adventures out in dungeons or on the streets much. Noble reworks it so it feels like you’re playing an entirely new class. If you bought any healing skills along the way, you might want to respec. When grouping with others you should warn them you don’t want to be healed or have increased def. Nobles thrive on living on the edge, dancing through combat with only a few HP or sacrificing it all in one all-out move. They don’t prevent you from getting damaged equipment, but other than things that add attack (such as your weapon), you probably don’t even mind—it makes it easier to use your Master Class powers. As for the decrease in EXP after death, as long as you’re using your Noble skills there’s more than enough to offset this problem. i.e. if you just die because you suck, that’s one thing. If you’re using your Noble skills and dying on purpose, you’re not penalized for playing the Class the way it was meant to be played.
I feel oddly about Healmor, naturally, but it can be used to keep you dancing on the edge for longer until that time to use that move comes and it’s your chance to shine. I wouldn’t take or use Death Pact because it has the chance of bringing you back at an inopportune moment.
It’s why I feel weird about Master of Life & Death. I don’t want to actually null attacks.
The fun thing is, Spells like Dark Grudge don’t disappear on your death, and you count as one of the dead.
You definitely don’t want to miss Spells like The Water’s Fine, or Banal Strike, though. You want to grab any Spells that let you act while you’re dead.

DragonSol: Hi! I just wanted to add to your interpretation here. To me, Nobles are all about control, so skills like Healmor make perfect sense. Unlike other classes, where your gameplay is a struggle to kill the enemies before you die, Nobles do their best to choose their time of death and life. You don’t need to get rid of your healing or buff skills unless you’re planning on focusing on the Sacrifice side of the Class. That being said, if you’re not spending the majority of fights under half health, you’re playing a little too cautiously. And yes, unless you’ve got a precise system worked out, you probably want to tell your party members not to heal or buff you. I also like that it’s one of the few Classes where you actually can do more than just stare at your inventory when you die.

Tanellat: I focus on getting myself killed asap (like, legit, you can Leroy Jenkins and it’s all good because you’re almost scarier when you’re dead).

2coolient: I guess I play it very differently than OP. I’ll frequently res myself using items (rare, but still, you’re not a bad class to have around on late Dungeon runs so it’s easier to get them) so that I can use my Sacrifice skills over and over.

Ziath: I actually respec’d to get mostly Noble Skills because I heard about the concept and just had to try it out, and, well, a lot of how you play the class depends on what Skills you actually buy (but then, how you see the Class and intend to play it changes what Skills you buy). I let the chips fall where they may. More than anything, I try to get hurt quickly, hover around low HP, then let the chips fall where they may. I definitely don’t try to stay dead for too long, just long enough to get off some of the aforementioned Spells like Gabriel’s Hounds (my favorite), then get back to life and continue causing havoc to the enemies while playing at (usually) under 25% HP. I’ve never felt as in control of a fight as with this class, and I don’t even care that it’s getting me out of my comfort zone with a controller and around 22-25 things in my moveset.
—Lvl 150 Noble Cavalier

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